Ryan Gitter is a Seattle-based idea artist recognized for his work on high-profile video video games.
With a robust background in environmental and character design, he has contributed to fashionable titles reminiscent of *Future 2*, *Halo 4*, *Planetside 2*, and *Starhawk*. Presently, Gitter works as an idea artist for the sport improvement studio In all probability Monsters. His artwork emphasizes intricate world-building, usually capturing complicated sci-fi and fantasy environments and extremely detailed character designs.
Certainly one of Gitter’s notable contributions was for the *Future 2* expansions *Curse of Osiris* and *Forsaken*, the place he designed armor units, weapons, and the placing Infinite Forest environments. His work on these initiatives showcases a method that mixes realism with imaginative, otherworldly parts, which have resonated with followers and helped convey the sport’s universe to life.
Extra: Ryan Gitter, Artstation